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2v2 Team Battle Rules

A complete guide to team play rules in this Catan-style board game.

The 2v2 team battle is an original expansion mode by HexaColony.

1.Basic Setup

Team Composition

  • •Players: 4 required
  • •Teams: Team A (A1/A2) and Team B (B1/B2)
  • •Seating: the teams alternate (the first team is random)
  • •Each player has equal rights

Turn Order

  • •Turn order: one player from each team in turn (e.g. A1 → B1 → A2 → B2 → repeat)
  • •Turns progress on an individual basis

Win Condition

  • •Target score: Default 12 points (configurable 10-15)
  • •Team score: Combined score of both team members
  • •Game ends the moment a team's score reaches the target
  • •Only the team whose turn it is can win (if a team reaches the target during the other team's turn, it wins when its own turn comes)

2.Team Trade

Basic Rules

  • •Timing: During your turn, in the main phase
  • •Frequency: Once per turn with teammate (unlimited with opponents)
  • •Cost: Completely free
  • •Format: Two-way exchange only (one-way gifts are prohibited)

Resource Transfer Rules

  • •Amount: 1 resource each way (1:1 exchange only)
  • •Exchange rate: Fixed at 1:1 (one resource for one resource)
  • •Same-type trade prohibited: Cannot exchange the same resource type (e.g., wheat for wheat)

Trade Requirements

  • •Both players must offer exactly 1 resource each
  • •Offered resources cannot exceed your hand

Information Visibility

  • •Teammate: Resources and development cards (types and quantities) are always visible
  • •Opponents: Only notified that a team trade occurred. Details are completely secret

Since it's a 1:1 exchange, your hand size doesn't change. Hand limit discards (8+ cards) only apply on a roll of 7.

3.Resource & Card Sharing Rules

Development Cards

  • •Ownership: Individual, non-transferable
  • •Types and quantities are visible to teammate (hidden from opponents)

Victory Point Cards

  • •Ownership: Individual, but added to team total score
  • •Visible to teammate, but hidden from opponents

Special Bonuses

Longest Road & Largest Army: Added to team score as the individual's victory points

Hand Limit

  • •Applied per individual (not team total)
  • •Only triggered on a roll of 7

4.Robber & Knight Cards

Stealing from Teammates

  • •Principle: You can steal resources from teammates
  • •Stealing from a teammate with very few resources (2 or fewer) is not recommended

Knight Card Usage

  • •Recommended: Avoid targeting tiles rich in your teammate's resources
  • •Focus attacks on the opposing team's leading player

5.Disconnection & Leaving

During a Game

  • •If disconnected, automatic actions are performed by the timer (reconnection is possible)
  • •If a player manually leaves, only their dice roll and end turn are played automatically (no building or trading)
  • •If all human players leave, the game ends

6.FAQ (Team Battle)

What is the win condition for team battles?

Your team wins when the combined victory points of both team members reach the target score (default 12 points). Unlike individual games, the total team score is used for the win condition.

What is Team Trade?

Team Trade is a special system that lets you do a 1:1 resource exchange with your teammate once per turn for free. Each player offers exactly 1 resource (same-type exchanges are not allowed). The trade details are kept secret from the opposing team.

Can I see my teammate's hand?

Yes, your teammate's resource types and quantities, as well as development card types and quantities, are always visible. Opponents' hands remain hidden as usual.

Can I steal from my teammate with the robber?

Yes, you can steal from your teammate by the rules. However, it's recommended to prioritize targeting the opposing team for better team strategy.

Are Longest Road and Largest Army shared between teammates?

No, Longest Road and Largest Army are evaluated individually. When earned, those victory points count as the individual's score and are added to the team total.

What happens if my teammate disconnects or leaves?

After about 30 seconds away from the game screen, a player is marked as away (⚠️), and in timed games only their dice roll and end turn are played automatically (games with no time limit wait for them). They can rejoin by coming back. If a player manually leaves, only their dice roll and end turn are played automatically and the game continues. Since no building or trading happens, the remaining teammate effectively plays alone.